About

The idea of TORBCORP originated in 2012 when we began building a physics based sword-fighting system driven by procedural animations called Wagoneer. That eventually became a local multiplayer game called TORB (original blog, release).

Since then, we've worked on many other games together and independently, but we still always come back to wanting to make innovative, physical, multiplayer games.

Most of the time, it's just the two of us with very few hours a week, but we hope to keep making cool games when we can find the time!



Jason Rosenstock is a Senior Environment Artist at Avalanche Studios, most recently having released Just Cause 4 and the Los Demonios DLC.

Adrian Lopez-Mobilia is a Software Engineer at Google.